Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (2024)

After leaving the ship in BG3 you will find yourself in Roadside Cliffs and Overgrown Ruins. Our map will help you to pass these locations at 100% - the musty crypt (Dank Crypt), Laezel, Gale, Astarion, the Gloomy Heart (Shadowheart).

Last update: 16 August 2023

Post Comment

62

10

We marked the most important locations and all companions on the map of Overgrown Ruins and Roadside Cliffs in BG3. From this guide, you will learn where to find Gale, Laezel, and Astarion. We explain how to get Shadowheart join the party and how to get to the chapel and the Dank Crypt.

  • Overgrown Ruins and Roadside Cliffs - important places
  • Dank Crypt
  • Bedchamber
  • Companions and NPCs
  • Overgrown Ruins and Roadside Cliffs - important information

Overgrown Ruins and Roadside Cliffs - important places

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (1)

Entrance to the chapel. Watch out for the grapevines in the area - you can sustain piercing damage if you touch them. It is best to avoid them all from a long distance.

There is a group of looters in the chapel ruins. You can attack them (preferably by surprise - you can, for example, drop a heavy load on talking people with a distance attack) or pass one of the skills tests and get the characters from this location to leave the chapel ruins peacefully.

Dank Crypt

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (2)

The Dank Crypt is one of the larger dungeons located beneath Overgrown Ruins. There are 3 main ways to enter the crypt:

  1. Use the thief's tools to open the door on the beach.
  2. Use the thief's tools to open the hatch located at the east end of the map.
  3. Reach the crypt from the Bedroom side. The entrance to this bonus location is in the ruined chapel.

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (3)

The crypt is dark, so it'll be a good idea to use the torch. We described how to use it on the page How to light up torch?. The alternative is to use an ability, for example, the Darkvision.

The first large chamber of the crypt stores several sarcophagi, with the largest central sarcophagus surrounded by traps that will activate when try to plunder it. You can find traps with successful perception skill check (vents on the floor and "spitting" statues on the walls). You can try to deactivate them using tools for disarming the traps. In the central sarcophagus, you can find an Engraved Key and an uncommon green two-handed white weapon - The Watcher's Guide. In the other sarcophagi is a smaller loot.

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (4)

In the main chamber, you can examine the corpses of the scribes (you will find, e.g. Heavy Key). There are many chests in the area containing, for example, magic scrolls. The most important finding is the hidden passage shown in the picture. To open it, you have to pass a perception skillcheck and discover the button. Pressing the button leads to a fight with the Undead - it's better to be prepared.

There is another sarcophagus in the secret chamber. When attempting to interact with it, a Hooded Skeleton appears and asks the character a question. You can answer it (in different ways) or say no. In the secret room, you will find the Amulet of Lost Voices, which allows you to communicate with the dead when equipped.

We recommend not attacking the Hooded Skeleton. When the skeleton leaves, it will appear at the camp during the next rest. You'll learn more about it on the Camp page.

Bedchamber

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (5)

The Bedchamber is a smaller additional location next to the ruined chapel. There are 3 main ways to enter the bedchamber:

  1. Knock on the door of the ruined chapel - the place shown in the picture above. When talking to the Guardian, you must pass one of the skillschecks for performance or deception. A successful attempt will convince the guard to open the door.
  2. Use the thief's tools to open the door in the ruined chapel.
  3. Use the door to the Bedchamber in the Dank Crypt.

Note - If you have chosen option 1 or 2, you must get rid of the sentry guarding this place after entering the bedchamber (even if you have successfully deceived him during the conversation).

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (6)

If you start exploring the bedchamber from the side room, you can open the door by lighting two small candles on the sides (the location is shown in the picture).

When exploring this location, you will encounter enemies. A group of opponents waits in a larger chamber, but you can attack them by surprise. Loot can be found in plain sight, in various containers, and on the bodies of defeated enemies. One of the looters has the Bandit's Key.

Companions and NPCs

Shadowheart. The cleric is lying near the beach, you will be able to revive her and add to your party or kill her. Sometimes the cleric can also be found at the doors leading to the Dank Crypt.

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (7)

Astarion. The half-elf will try to deceive the hero during your first encounter. You can get knocked out. Try to defend yourself by passing a skill check. After a short conversation with Astarion, you can permanently add him to the party. More information about meeting Astarion on the All companions page.

A frightened boar may be nearby - you can try to tame it or kill it.

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (8)

Gale. The Wizard will appear upon approaching the portal / rune circle of the Roadside Cliffs location. You can easily add Gale to the team permanently. You'll get a useful aid to cast spells. If you decide to cut off the mage's hand, you will lose the chance to meet this companion again.

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (9)

Lae'zel in a cage. The Fighter is held captive by the Tieflings - you can defeat them in battle (preferably after a surprise attack) or pass one of the skill checks. Depending on your approach, you may be faced with the choice of whether to ally with the Tieflings or with Lae'zel - choose the latter option, of course, as Lae'zel cannot be killed or attacked by you if you want to recruit her.

Overgrown Ruins and Roadside Cliffs - important information

The areas shown on the map will become available for exploration after completing the prologue, that is, after surviving the Nautiloid crash. Unlike the linear exploration of the flying ship, you now have much more freedom of action. You don't have to follow the established route.

Keep in mind that some hard-to-reach places (e.g. higher or distant rock ledges) can be accessed by jumping. This will allow you to visit many optional areas, not only on this map but also in the next locations.

Try to recruit all the characters in this area as soon as possible. By adding new team members, it is easier to win battles, and you can use their skills, for example, to explore the world.

Baldurs Gate 3: Overgrown Ruins / Roadside Cliffs map (2024)

FAQs

How to open the door in the overgrown ruins? ›

To do so, hover your cursor over the ancient door and you should see a lock symbol appear. This indicates that the door is indeed locked. From there, right click to open up the sub menu for the door, and you'll see an option to lockpick. The difficulty roll requires to open the door this way is a staggering 20.

How to get out of overgrown ruins in BG3? ›

If you want to try the traditional way out, there should be at least 3 exits to the Overgrown Ruins.
  1. One is close to where you find Withers and the skellie boys, where the wall is broken and you can see water. ...
  2. The 2nd exit would be the door that the looters use to get in. ...
  3. The 3rd exit is big door by the beach.
Jun 2, 2023

How to get passed gnarled door in BG3? ›

Open the Baldur's Gate 3 Gnarled Door with a Whispering Mask

If you fail the arcana check while "talking" to the Gnarled Door, pick up a Whispering Mask from the table on your right and simply walk through it. As soon as you cross the threshold, remove the mask immediately.

What does pulling the skull lever do in BG3? ›

A light shines on a large statue in the center of the room, and if you head behind it, one of your characters may perceive a skull-shaped switch. Activating it will open the door in the previous room, so head back and enter the next area known as the Dank Crypt.

What does pulling the lever in the refectory do? ›

For those interested, the lever opens up a nearby door leading to the Dank Crypt. If you have already opened that door, like I did, than the lever does nothing.

What does the button do in the overgrown ruins? ›

When pressed, a secret door beside the button will open and the skeletons in the room (four Entombed Scribes and one Entombed Warrior) will come to life and attack the party.

Should I let Volo take my eye? ›

Yes, you should let Volo take your eye in Baldur's Gate 3.

Still, successfully sitting through the Volo eye interaction rewards you with Volo's Ersatz Eye, which grants a permanent upgrade that will enable you to see Invisibility within 30 feet.

What happens if you give the hag your eye in BG3? ›

Your new eye gives you +1 on intimidation, but a disadvantage on perception checks and attacks against hags. Perception is an important stat in Baldur's Gate 3, so it depends on whether or not your party can pick up the slack or not.

Should I side with Auntie Ethel? ›

Helping Auntie Ethel In BG3 Is The Wrong Moral Choice

Although the game offers plenty of morally grey figures, a hag looking to make others suffer for her own self-interests doesn't qualify.

Can you save the hag pawns? ›

Saving the masked victims of the Hag is quite difficult as they have lost their sanity because of all the torture they underwent. However, players can remove their Whispering Masks by knocking them out in a fight by toggling the Non-Lethal Attacks passive.

Who is the strange figure in BG3? ›

The strange figure admitted he was the 'Guardian of Tombs' and that he'd been sealed within one of the ruins' sarcophagi. He was likely the ruins' greatest secret.

What to do after overgrown ruins? ›

With the Overgrown Ruins fully explored, you can now leave through the underground river cave on the far side of the crypt. There's a ladder here which leads back outside and onto adventures new!

Where is the sunface fragment in overgrown ruins? ›

Overgrown Ruins Sunface Fragment: The sunface fragment in the Overgrown Ruins is located within a room containing a large gap between two platforms. Using the Delphic Visor, players can shoot the floating blue orb above the gap to reveal platforms leading to the other side.

How do you open the door in demon ruins? ›

You can skip this fight and the centipede demon entirely if you join the Chaos Servant covenant and offer 30 humanity. If you do this you can venture off to the right of the fog gate in front of the Firesage Demon. The door that was previously locked will be unlocked as a reward for your covenant rank.

How do you open the ruins door in Undertale? ›

To open the door, the protagonist must dodge all the names of the Undertale Kickstarter backers in the True Pacifist Ending Credits. This displays the message "Incredible Work. Somewhere, felt a door opening...!"

How do you unlock the door in shaded ruins? ›

Go to the bonfire closest to that door, right next to it is a petrified guy. Unpetrify/ kill him and he drops the key.

Top Articles
Latest Posts
Article information

Author: Otha Schamberger

Last Updated:

Views: 6228

Rating: 4.4 / 5 (75 voted)

Reviews: 90% of readers found this page helpful

Author information

Name: Otha Schamberger

Birthday: 1999-08-15

Address: Suite 490 606 Hammes Ferry, Carterhaven, IL 62290

Phone: +8557035444877

Job: Forward IT Agent

Hobby: Fishing, Flying, Jewelry making, Digital arts, Sand art, Parkour, tabletop games

Introduction: My name is Otha Schamberger, I am a vast, good, healthy, cheerful, energetic, gorgeous, magnificent person who loves writing and wants to share my knowledge and understanding with you.